![]() “The fact that ‘Firewatch’ doesn’t feel 100 percent foreign to anyone is definitely something that helped it out,” said Jake Rodkin, one of the founders of Campo Santo, the 11-member studio in San Francisco that designed and published the game. ![]() Similar games - “Dear Esther,” “Gone Home,” “The Stanley Parable” and others - have received not only acclaim but also commercial success. But the reality is that success for this type of game is not all that unusual anymore. It may seem strange that a video game that replaces conventional challenges with thought-provoking exploration and story has gone mainstream. It’s the latest example - and among the biggest hits - in an emerging category of video game that, despite its popularity, hasn’t even settled on a name. The game has sold about a half-million copies on PlayStations and computers in its first month, according to its creators. 1 on Steam, the largest marketplace for PC games, and stayed in the Top 10 for a week. Yet, soon after its release last month, “Firewatch” hit No. Think more Richard Linklater, less Michael Bay. It’s called “Firewatch,” and it’s an interactive drama about two lonely fire lookouts in Wyoming who substitute talk for action. One of the top-selling video games of the past month or so doesn’t have any shooting or puzzles, and almost no jumping.
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